The problem
Most games rely heavily on vision, making them inaccessible — or simply less engaging — for visually impaired children. The challenge: design a game for kids aged 4–6 that works without relying on sight, while staying fun for all players.
The process
Three prototype iterations tested with sighted and visually impaired children — including blindfolded play sessions. The first cardboard iteration was tested with a 5½-year-old sighted child and three blindfolded adults: players relied on their hands to feel the board, and the child invented his own story for the two rabbit figures.
Children spontaneously generated their own rabbit narratives, which became a design principle: balance guidance and structure with storytelling freedom.
The outcome
A tactile puzzle maze playable by sighted and visually impaired children together: magnetic alignment for tactile feedback, high-contrast colors, varied 3D-printed textures, rotating maze components for adjustable difficulty, and an open-ended rabbit narrative that sparks imaginative play and collaboration.
What this shows
Inclusive design as shared play, not a separate "accessible version" — and rapid physical prototyping driven by testing with real users.